Tomb Raider IV–VI Remastered bundles three classic Lara Croft adventures in one modernized package, and it is one of the three PlayStation Plus Essential games for November 2026: claimable on PS5 and PS4 from November 3 to November 30, 2026. This page covers the play order, the puzzle logic shared by all three campaigns, what the remaster actually changed, and the history behind the trilogy.
Background
Tomb Raider IV–VI Remastered collects three late-classic Lara Croft adventures: Tomb Raider: The Last Revelation (1999), Tomb Raider Chronicles (2000) and Tomb Raider: The Angel of Darkness (2003). The package was developed by TRLabs with Crystal Dynamics oversight and released in February 2024; the November 2026 PlayStation Plus window brings it to PS5 and PS4 as one of the three Essential games, claimable from November 3 to November 30, 2026.
How the Game Works
All three games share the same shape of fun: linear adventure levels that mix exploration, puzzle-solving, platforming and third-person gunplay, stitched together by a globetrotting story. The remaster keeps the original campaigns intact and layers modern quality-of-life on top: achievements, updated camera behavior, graphics modes and checkpoint smoothing. The Last Revelation is a straight adventure that ends on one of the franchise's famous cliffhangers; Chronicles is an anthology that frames its missions as remembered stories; Angel of Darkness is the odd one out, a darker, more cinematic game with RPG-style upgrades, detective sections and a stealth-heavy opening act.
Beneath the story missions sits the classic collection loop: secrets and hidden caches scattered through every level, tracked by per-level completion counters, paying out in costume and weapon unlocks. Combat is deliberately light — enemies telegraph and cover works — so the real pressure is environmental: crumbling ledges, timed switches and underwater sections that count every breath. The remaster's checkpoint smoothing matters most here; the original's death loops were a large part of why these levels felt punishing.
Deep Strategy
- Play them in release order. The Last Revelation first, Chronicles second, Angel of Darkness last. The trilogy is presented as a sequence, and the controls ramp up across it.
- Read the puzzle grammar. These levels are older designs: a puzzle usually wants the one item you just picked up, and a room with an unreachable ledge is almost always missing a switch, a ledge or a movable block elsewhere in the same level. Backtrack deliberately before moving on.
- Use the remaster's camera. The updated camera is the biggest quality-of-life change for platforming sections; give it a few minutes of adjustment before judging a jump.
- Conserve ammo with stealth. All three games reward avoiding fights you do not need; dual pistols handle crowds, the shotgun handles chargers, and takedowns keep supplies for the real set-pieces.
- Angel of Darkness: upgrade early. Its health, stamina and inventory upgrades gate the later sections; spend the first pickups on survival rather than saving them.
Characters: Which Lara You Are Playing
There is no roster here — Lara Croft is the only playable character across all three campaigns, and the remaster adds no new protagonists. The real "character pick" is which Lara the era gives you: The Last Revelation plays the classic braid-and-harness Lara, all acrobatics and shot-for-shot gunfights; Chronicles frames her story after her funeral and lets you see her through the flashback missions other characters recount; Angel of Darkness hands you a younger, modern-cut Lara with stealth moves and an upgrade menu. If you want the adventure, play them in order; if you want the character study, Chronicles is the one that treats Lara as a legend being told.
Whichever era appeals most, start with The Last Revelation: the walkthrough below takes you temple by temple, and the November lineup hub covers the other two claims.
Walkthrough: Starting With The Last Revelation
- Treat every new level as a locked box. Find the key item first — a crowbar, a gear, a torch — before fighting anything optional; the room you just cleared is rarely the one that blocks you.
- Count your breaths underwater. The classic air meter is unforgiving; surface early, surface often, and memorise the exit before diving into a new room.
- Mind the ammo economy. Dual pistols handle most trash fights; save the shotgun and magnums for set-piece enemies, and use stealth takedowns when the level offers them.
- Backtrack with every new tool. A ledge that mocked you twenty minutes ago is usually the destination of a switch you have just hit.
- Angel of Darkness: finish the stealth prologue before touching the upgrade system. Its RPG layer only makes sense once you know which sections the game keeps sending you back to.
Upgrades and Unlocks
The classic trilogy predates open-world leveling, and the remaster keeps that honesty: there is no XP bar to grind in The Last Revelation or Chronicles. Progression runs on unlocks. Secrets and completion counters pay out costumes and weapon variants, and the collections menu tells you exactly what each level still owes you, which turns backtracking into a checklist instead of a memory test. Angel of Darkness is the exception — it carries the original's RPG layer, a points menu that buys health, armor and stealth upgrades between levels. Treat it as a difficulty dial: spend defensively and the game's hardest section becomes fair.
Weapon access is the other half. Lara starts each game light and picks up the arsenal as the script hands it over — twin pistols, shotgun and magnums are the constants, and each era adds its oddball: The Last Revelation's harpoon gun and crossbow are the signature answers to its temple guardians, and ammo for them is rationed by design.
How to Clear Each Era
The Last Revelation is a travelogue whose exotic locales give way to a London finale that collapses into a temple gauntlet. The clearing skill is observation: every locked door has a switch, a key item or a crumbling ledge somewhere in the room you just left, so backtrack with every new tool before fighting anything new.
Chronicles frames itself as Lara's story told after her funeral, and its mission order rewards completion: secrets unlock extras and the tonal shifts between levels are the point. Play it after Revelation and the puzzle grammar carries over.
Angel of Darkness opens with a stealth section that teaches the modernized controls, then hands you a hub city and a difficulty spike that is the trilogy's final boss in disguise. Upgrade defensively, take stealth takedowns instead of trading shots, and treat the Paris catacombs as a tutorial before the game starts mixing genres.
Lever-and-counterweight rooms like this one are The Last Revelation's signature. Meet the three eras of Lara in the character guide, then follow the temple-to-temple walkthrough. The claim steps for all three November games live in the November hub.
News & Trivia
The trilogy's history is well documented. The Last Revelation (1999) ended with Lara Croft sealed inside a collapsing temple, a cliffhanger the franchise left unresolved for a year. Angel of Darkness (2003) shipped with a notorious list of bugs and a truncated second half, patched after release — which is part of why the remaster package exists: it is the first official modern way to play all three on current hardware with achievements. The November 2026 lineup puts that package into PlayStation Plus at no extra cost for the claim window. All three entries were the final chapter of the Core Design era — the studio behind the first five games — before the franchise moved to Crystal Dynamics, which oversaw this remaster package.
Cosplay
Lara Croft is one of the most-cosplayed silhouettes in gaming, and this trilogy era is the most recognizable version: the braid, the harness, the waist bag and the holstered pistols. Costume builds from these three games lean on practical adventure clothing — tank top, trousers, boots — plus the harness as the signature piece. Our cosplay column publishes original character studies with costume detail described only where it is documented; see the cosplay index.
- The Last Revelation Lara: braid, tank top and harness — the classic silhouette.
- Chronicles Lara: the heavy winter coat of the Innsbruck flashback.
- Angel of Darkness Lara: the tactical dark suit for a modern-cut build.
Community & Guides
The classic trilogy has one of the oldest survival communities in gaming: the Tomb Raider subreddit and the Steam community hub hold secret checklists, glitch-era lore threads and remaster patch notes. For official screenshots and trailers, the store and press pages under Official Channels carry the galleries — the art on this page is our rendering, not a capture.
Official Channels
- PlayStation Plus — claim the game in the November 2026 window.
- Crystal Dynamics — the franchise studio behind the package.
- Tomb Raider official site — franchise hub.
Also In This Lineup
This title is one of three Essential claims for November 2026: Dead Island 2 guide and Monster Train 2 guide cover the other two, and the full lineup page has the shared claim steps.
Update Rule
Claim facts come from Sony's October 28, 2026 announcement; original release years and the 2024 remaster date come from the publisher's own pages and dated coverage. We record what was checked, and when.