Zero Dam is an Operations map in Delta Force. This page records what the community wikis state about it — the difficulty tiers it runs at, how the wiki describes its layout, the extraction points it lists, and the mechanics specific to this map. Read on October 10, 2026.
The Map
This is our own drawing of Zero Dam. The landform, the water, the roads, the buildings, the river crossings and the dam crest are measured off the publisher's own map tool and redrawn here, and every named area carries a number that links to a page of its own. The tool renders the map dark enough that the dam wall, the water behind it and the ground around them all read as a single value, so each surface is drawn here in its own colour instead. Click any numbered circle on the map to open that area, or use the six links below it.
The eight areas, the 14 spawn points, the 8 extraction points and the boss are placed where the publisher's own map tool puts them, read October 10, 2026. The landform, the water, the roads, the buildings, the crossings and the dam crest under those markers are measured off the same tool and redrawn here, so the map is a survey of the layout rather than a sketch of it — the drawing is ours, the positions come from the publisher. Open the map at full size — on a phone that is the easier way to read it, and the numbered list below the map is the easier way to reach a page.
Reading the Map
- Green dot — a west-camp insertion point. The tool places seven of them.
- Blue dot — an east-camp insertion point. Seven again.
- Amber ring — an extraction point, labelled with the type the wiki lists. Eight in total.
- Red diamond — the resident boss, Guard Captain Saeed.
- Numbered white circle — one of the six areas with a page of its own. All six are clickable above.
Under those markers the drawing separates the surfaces, which the publisher's own render does not: pale olive ground, blue water, a cool grey road network, warm pale building blocks with a shadow under each one, blue-grey bars where a road crosses the river, and the dam crest as a heavy dark line. One class is deliberately missing. A wall cannot be told from a road in a render like this — both are a thin pale line, and of the five longest such strands in the mask three are straight roads and two are the dam — so the only barrier the map shows is the dam crest, which is identifiable by where it sits. The map does not claim to show every wall.
Zoom In on the Buildings
The drawing above is an index — it names the areas and carries the markers. It cannot carry the detail, because at 1600×900 a single building is about fifteen pixels across. So underneath it sits the publisher's own map imagery at up to eight times that resolution: scroll to zoom, drag to pan, and the walls, the roofs and the road widths are all readable. Tiles load as you look at them, not all at once. The six named areas stay pinned on the zoom as labelled tags, so you always know which building field you are looking at; each tag links to that area's page.
Map imagery © Tencent / Team Jade, from the publisher's own map tool, reproduced here with acknowledgement and served from this site. The drawn overview above and the markers on it remain ours; only the imagery under the zoom is the publisher's. The area tags on the zoom sit where the tool itself places its region pins, read from the tool's own data file on October 11, 2026. The tool serves this map up to zoom level 6, a 16384 px sheet — that is the ceiling, and it is what this viewer shows.
What the Map Tool Counts
The publisher's own map tool places 303 markers on this map. 280 of them are supply points, 14 are spawn points, 8 are extraction points and 1 is the boss.
Every figure in this section: the publisher's own map tool for this map, read October 10, 2026. The tool files these markers under its own region labels; they are regrouped onto the numbered areas below, and the counts are the tool's.
Supply Points by Area
280 supply points, split the way the tool splits them. The six numbered areas account for 167 of them; the rest sit on open ground or inside the dam and have no page of their own. Group names in Chinese are the tool's own labels.
| Area | Supply points | Keycard-locked |
|---|---|---|
| Administrative Area | 97 | 20 |
| Cement Plant | 27 | 6 |
| Visitor Center | 16 | 4 |
| Major Substation | 19 | 5 |
| Pipeline Area | 0 | — |
| Barracks | 8 | 2 |
| in-match contracts | 43 | — |
| open ground between the areas | 41 | — |
| river channel | 14 | — |
| small substation | 8 | 1 |
| inside the dam | 7 | — |
38 of the 280 supply points need a keycard to open, and a further 18 are action rewards that unlock by completing an in-match task. Both figures are the tool's own.
The Six Areas
Each of these has a page with the tool's record for that area, the wiki's notes where the wiki has any, and a detail view of the surroundings.
1. Administrative Area
97 supply points recorded, 20 of them behind keycard locks, across 27 container types.
2. Cement Plant
27 supply points recorded, 6 of them behind keycard locks, across 13 container types.
3. Visitor Center
16 supply points recorded, 4 of them behind keycard locks, across 8 container types.
4. Major Substation
19 supply points recorded, 5 of them behind keycard locks, across 10 container types.
5. Pipeline Area
The tool records no supply points in this area; what it holds is the way out of the match.
6. Barracks
8 supply points recorded, 2 of them behind keycard locks, across 6 container types.
Map Record
Match length, tier, resident boss and region: the Chinese community wiki's map page, read October 10, 2026. That wiki gives this map two tiers, Regular and Confidential; the English wiki's Operations list labels the same map Easy / Normal. The two wikis use different tier vocabularies, so this page shows both rather than merging them.
What the Map Is
The English wiki describes Zero Dam as the world's largest hydroelectric power plant, and calls it the “great engineering and architectural miracle” of Ahsarah. It records the dam as the starting point of the cooperation between Haavk and the Ahsarahn royal family, commissioned by the former King Diwan Faheem to promote the country's economic recovery.
Construction is recorded as taking seven years and finishing in 2018. The first Mandelbrick was deployed as the plant's processing core, and Haavk's ERAIS (Equal Resource Artificial Intelligence System) prototype was used to control and regulate the resources supplying water and electricity to the whole of Ahsarah. The dam area was also planned as a major tourist centre; the civil war prevented that, and the Ahsarahn Guard now holds the area.
How the Wiki Describes the Layout
- The buildings sit close together, so most fights happen at close to mid range.
- The highest-value area is the administration building, followed by the cement plant and the visitor centre.
- The underground passages and the vault are recorded as the main looting positions.
- The map holds 14 spawn points in total, split into an east camp and a west camp.
Layout notes: the Chinese community wiki's map description, translated. They are that wiki's summary of the map rather than a measured survey.
Extraction Points
The Chinese wiki lists 6 extraction points for this map, each with the condition that opens it. The table below is its record, translated; the conditions are what the wiki states. Chinese item and currency names are kept as the wiki writes them.
| Extraction point | Type | Condition | Area | The wiki's note |
|---|---|---|---|---|
| West road regular extraction | Regular | Reach the green-smoke area and wait 10 seconds | South-west road gate | Usable by players who spawned east. No quota, and easy to camp. |
| East tunnel regular extraction | Regular | Reach the green-smoke area and wait 10 seconds | South-east tunnel mouth | Usable by players who spawned west. No quota, and easy to camp. |
| Maintenance pipe drop-pack extraction | Conditional | Drop your entire backpack to extract; chest rig and safe-box contents are kept | North-west pipe area | East-camp spawns only. |
| Dam crest weight-limited extraction | Conditional | Carry under 50 kg to extract | North-east dam crest platform | West-camp spawns only. |
| Elevator switch extraction | Switch-pull | Pull the switches at the administration building and the main substation, then wait out a three-minute countdown | Administration building underground elevator platform | Pulling the switches announces your position to the whole map. The wiki rates the contact risk as very high. |
| Riverbank paid extraction | Paid | Spend 10,000 哈夫币, then wait 30 seconds | Riverbank south of the main substation | One slot on the regular tier, paid with 哈夫币 collected in the current match. |
Extraction points, conditions and areas: the Chinese community wiki's extraction table for this map, read October 10, 2026 and translated here.
Mechanics Specific to This Map
East and west spawn camps. A match splits players into an east camp and a west camp. A regular extraction point can only be used by the opposite camp — spawn west and only the east regular extraction is open to you, and the other way round.
The resident boss. The Chinese wiki records the boss, 赛伊德, as spawning in the administration building with its own music cue, and lists high-grade armour, room cards and high-grade ammunition among its drops. The English wiki names him Guard Captain Saeed Ziaten, puts him on the administration centre's upper floors, and gives him an M249 and a crossbow.
The underground vault. With no special objective active the vault can be entered directly, and the wiki records a high chance of gold bars and high-grade loot inside. When the wall-break or raven objective is triggered the vault closes and cannot be entered.
Sources
- 零号大坝普通 on the Chinese community wiki — match length, tier, resident boss, region, layout notes, extraction points and map mechanics.
- Zero Dam on the English community wiki — the English map name and the setting paragraph.
- English community wiki — Operations — the map's place in the roster and its English difficulty tier.
- Saeed on the English community wiki — the resident boss's English name, weapons and patrol area.
- Delta Force — official wiki (English) — the publisher's own reference, linked without
nofollowbecause we stand behind it.
The wiki marks this page as provisional, and it covers the regular tier only — the confidential tier has no matching page. Its figures are one community record rather than a settled one.
Update Rule
Maps change with season patches, and this page tracks what the two community wikis record rather than trying to keep pace with every adjustment. The date at the top records when those pages were read, not when the game last changed. If the publisher's own material disagrees with anything here, the publisher is correct and this page is out of date.