Neverness to Everness Guide Hub

Sourced facts, the version 1.3 update, and the codes page — where our evidence stops and starts.
Last checked August 18, 2026Action RPG / Gacha / Open WorldPC / Mobile / PS5
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Neverness to Everness (NTE) is a supernatural open-world action RPG developed by Hotta Studio and published by Perfect World Games. NTE is not on Roblox, so there is no live players/visits API to read for it — this page relies on Perfect World's own site and a dated Wikipedia read instead. As of this check on August 18, 2026, the game's version 1.3 update, "Rising from the Moonlit Fog," had not yet shipped.

Coverage stance: We have Perfect World's own site and a dated third-party reference for NTE, and we have not played it. This hub stops where that evidence stops — there is no strategy guide here and no invented mechanics. Our codes page treats every code as a dated source-listed signal, not a confirmed working code, and shows where trackers disagree.

Background

NTE (Chinese: 异环) is built in Unreal Engine 5 by Hotta Studio, a Perfect World Games subsidiary. Hotta announced the game on July 16, 2024, ran betas through 2025 and early 2026, then launched worldwide on April 29, 2026 (China launched April 23) on Windows, macOS, PS5, Android, iOS and HarmonyOS — per Wikipedia's article on the game, read August 18, 2026. Update cadence continues into version 1.3, "Rising from the Moonlit Fog": our own codes page, citing Gematsu, records that it had not shipped as of its August 16, 2026 check and is dated to launch August 19, 2026 after maintenance.

Illustration of a lantern-lit night skyline standing in for the game's Hethereau setting, ahead of the version 1.3 update
Original illustrationVersion 1.3, "Rising from the Moonlit Fog," is dated to launch August 19, 2026, per Gematsu as cited on our codes page. This is an original illustration of the setting, not a screenshot or a frame from any trailer.

How the Game Works

Wikipedia's article on the game, read August 18, 2026, states that NTE puts players in the city of Hethereau as an "Appraiser" investigating supernatural anomalies, switching between a team of four characters sharing hack-and-slash combat with dodges, perfect dodges and parries. Each character's skills, called Esper Abilities, are built to synergise with teammates, and characters can also run, climb, swim and drive upgradeable vehicles around the open world. That is what a dated third-party reference states and no more — NTE has no public description field the way a Roblox game does, so we are not describing gacha rates, character tier value or quest routes without a sourced page to point at.

Illustration of four armoured characters mid-combat on a rain-lit city street, one leaping into a dodge
Original illustrationNTE's combat lets players switch between a four-character team using dodges, perfect dodges and parries, per Wikipedia's article on the game. This is an original illustration of that combat idea, not a capture from the game.

Official Channels

  • NTE official website — Perfect World Games' own site, the page this hub's official facts are read from.

Neverness to Everness Guides

NTE Beginner Guide

Community-sourced tips on Chapter 1 priorities, City Tycoon, and F2P gacha strategy.

Codes

NTE's code system runs through Me → Settings → Redeem Code in-game, with rewards paid in Annulith, Fons, Beetle Coins, Hunter Guides and Dyes. Our codes page, checked August 16, 2026, treats every code as a dated source-listed signal rather than a confirmed working one, and currently holds three long-running codes in a disputed group after one tracker filed them as expired while two others still list them active. Full detail and sources are on that page.

Illustration of a glowing redemption token beside a settings-menu icon, representing the in-game code path
Original illustrationNTE codes are redeemed through Me → Settings → Redeem Code in-game, per our codes page checked August 16, 2026. This is an original illustration of the idea of a code, not a picture of the actual redemption screen.

Go to Neverness to Everness Codes →

Source-listed signals, three disputed codes, a disputed reward, and the sources behind each row.

Update Rule

We do not mark a code as active just because another page says it is active, and we do not describe a mechanic we have not sourced. This page records what was checked, when it was checked, and where the evidence runs out.

NextNeverness to Everness Codes