Jujutsu: Zero is an action RPG from Studio Resonance, a developer group on Roblox. Every figure on this page comes from Roblox's own public API rather than a tracker's paraphrase, and each one is stamped with the moment we read it. At 14:30 UTC on August 17, 2026 the game was live as [⛩️BUFFS] Jujutsu: Zero with 7,263 players in game and 106,957,778 lifetime visits.
Live Snapshot
Read directly from Roblox's own public endpoints at 14:30 UTC on August 17, 2026, for universe 6760085372 (root place 128451689942376). These are raw platform fields, not estimates. Both links open the live JSON, so you can re-run our reading yourself rather than take our word for it — the numbers will have moved on since we read them, which is the point:
games.roblox.com/v1/games— players in game, visits, favourites, created and updated dates, live title.games.roblox.com/v1/games/votes— the up and down vote counts behind the approval figure.
Live title at reading: [⛩️BUFFS] Jujutsu: Zero · Developer: Studio Resonance · Universe 6760085372, root place 128451689942376.
What These Numbers Actually Mean
Raw counts are easy to quote and easy to misread. These are the three derived figures we use internally to judge whether a game is durable, and what they say about Jujutsu: Zero.
- Favourites as a share of visits — 0.173%. This is a retention signal: how many of the people who showed up cared enough to bookmark. Jujutsu: Zero's 0.173% is on the higher side of normal for a Roblox action RPG, sitting above the 0.090% we see in very large survival games.
- Favourites per concurrent player — roughly 25.4 to 1. This compares the size of the returning population to the size of the room at any one moment. The ratio sits only just above the 10–20:1 band where players roll through and move on. We are not going to read more into it than that.
- Approval at 95.4% across 215.4 thousand votes. The vote count matters as much as the percentage — a 95% rating on a hundred votes is noise, while 95.4% on 215 thousand is a large-sample verdict from a significant player base.
Put together: a year-and-a-half old game with strong approval across a large sample, moderate retention, and concurrency that matches its age. We are not putting an all-time platform rank on the visit count, because we did not verify one.
What Is Live Right Now
The following facts come from the game's own description field on the Roblox API, read August 17, 2026 — first-party, not a tracker's paraphrase.
- Open-world cursed technique exploration with combat. The description says players "roam the vast world of jujutsu, discover valuable cursed objects and hone your cursed techniques to the top. Defeat cursed spirits, sorcerers and alike as you progress." That is the core loop: movement through an open space, object collection, technique progression, and combat encounters.
- BETA update with combat balances and reward increases. The description states a recent BETA update has brought massive Cursed Technique buffs to Shrine, Limitless, and all Special Grades; heavily increased gear drop rates; buffed Overworld Raid Crate drops; and increased Guidebook Rewards. It also notes "This is a BETA of the game, data will not reset" and emphasises that "bugs are EXPECTED due to this being a beta."
- Two live codes: CTBUFFS and 200KLIKES. The description lists CTBUFFS, which rewards 1,000 Cursed Crystals, 10,000 Lumens, and 50 Clan Rolls. It also lists 200KLIKES as a current code; with the live like counter at 205,547 (above the 200K threshold), this code's condition is met. See the milestone guard box above for why 210KLIKES cannot exist yet.
- Recurring weekend boost: X2 Clans & 30% LUCK. The description states this modifier runs every weekend.
- Available for all devices. The description confirms the game runs on all platforms.
Background
Jujutsu: Zero launched on November 4, 2024 and has been updated steadily since — the most recent developer update recorded by the platform was August 16, 2026, one day before this reading. Across those twenty-one months it has accumulated over 106 million visits, which averages out to roughly 5.1 million visits per day of its life, though real traffic is far from evenly spread. The game is currently in BETA, as stated in the developer's own description.
How the Game Works
Jujutsu: Zero is an action RPG centred on open-world exploration and cursed technique development: players roam through the world, collect cursed objects, and progress their cursed techniques. Servers hold up to 14 players. Players earn currency (Lumens and Cursed Crystals) through gameplay and code redemption, and use it to upgrade their abilities and unlock cosmetics. That is the honest limit of what we can state from the developer's own description. We have not played the game and we are not going to describe combat combinations, the intended build order, optimal upgrade paths, or secret spawn locations from second-hand summaries — if we cannot source it first-party, it does not go on the page.
Official Channels
Where to go for first-party information. We link these without nofollow because we have checked them and we do stand behind them, unlike the third-party trackers we cite on the codes page.
- Jujutsu: Zero on Roblox — the game itself, and the description field that much of this page is sourced from.
- Studio Resonance Community — the developer group where updates and future perks are announced.
The raw API endpoints behind our figures are linked in the Live Snapshot section above rather than here, because they are a verification tool rather than somewhere a player would go.
Jujutsu: Zero Guides
Jujutsu: Zero Codes (August 2026)
Four source-listed active signals, the CTBUFFS signal straight from the developer's own description, milestone rewards that the developer continues to add, and the expired archive.
Jujutsu: Zero Beginner Combat
Early fight habits and upgrade priorities for new players.
Codes
Jujutsu: Zero has a milestone-based code system tied to visit and likes thresholds. Codes are case-sensitive and one use per account. Two live codes appear in the developer's own description: CTBUFFS (1,000 Cursed Crystals, 10,000 Lumens, 50 Clan Rolls) and 200KLIKES (5,000 Lumens, 500 Cursed Crystals, 50 Clan Rolls) — the latter's likes threshold of 200K has been met by the current live like counter of 205,547. Full detail, sources and caveats are on the codes page.
Go to Jujutsu: Zero Codes →
CTBUFFS and 200KLIKES from the developer's own description, additional source-listed signals, and the expired archive with timestamp verification.
Update Rule
We do not mark a code as active just because another page says it is active, and we do not quote a player count without saying when we read it. This page records what was checked, when it was checked, and where the evidence runs out.