Hypershot is a first-person shooter on Roblox from Frosted Studio, a verified developer group. At 09:15 UTC on August 17, 2026 it held 22,661 players in game against 1.19 billion lifetime visits. Every figure below comes from the Roblox platform API or the game's own description, with exact reading timestamps.
Live Snapshot
Read directly from Roblox's own public endpoints at 09:15 UTC on August 17, 2026, for universe 5995470825 (root place 17516596118). Both links open the live JSON, so you can re-run our reading yourself rather than take our word for it:
games.roblox.com/v1/games— players in game, visits, favourites, created and updated dates, live title.games.roblox.com/v1/games/votes— the up and down vote counts behind the approval figure.
Live title at reading: 🔥Hypershot · Developer: Frosted Studio (Roblox group 3385385, verified badge) · Universe 5995470825, root place 17516596118.
What These Numbers Actually Mean
Nineteen million favourites is the number a competing page would put in a headline. We are not going to, because measured against visits it does not mean what it looks like. These are the derived figures we use internally, and what they say here.
- Favourites as a share of visits — 1.59%. Across the other games we read the same way, this figure lands between 0.06% and 0.15%: Evade at 0.090%, Bee Swarm Simulator at 0.144%, Dandy's World at 0.062%. Hypershot sits more than ten times higher. The explanation we find most likely is that favouriting is tied to an in-game reward, which converts the favourite button from a bookmark into a task. We have not confirmed that in-game, so we state it as our reading rather than as a fact — but on this ratio the raw favourite count is not evidence of a fan base, and we will not present it as one.
- Favourites per concurrent player — about 840 to 1. For comparison Evade runs near 177 to 1. A figure this far out points the same way as the ratio above.
- Approval at 94.7% across 1.85 million votes. This one we do take at face value. The percentage matters less than the sample behind it, and 1.85 million votes is a settled verdict rather than noise.
Background
Hypershot launched on May 17, 2024 and receives regular updates — the most recent recorded by Roblox was August 14, 2026, just three days before this reading. The developer's Roblox description does not publish a standalone code list, so code timings and rewards are tracked only through third-party pages.
How the Game Works
The developer's description names the core modes: Team Deathmatch, Capture the Flag, Free for All, and Gun Game (which the description parenthesises as Arsenal). Beyond those, it lists 1v1 and 2v2 duels against friends or rivals, a ranked leaderboard, and abilities layered on top of gunplay to create a movement and ability metagame. The game runs 17-player servers, is available on PC, phones, tablets and console, and includes explicit anti-cheat enforcement with account-wide bans for cheating. That is the limit of what appears in first-party text.
Currencies and Rewards
The developer's description names coins and gems as the main earned currencies, spent to unlock weapons, skins and abilities. It also references cases in a purchasing disclaimer for players in countries where case purchases are restricted. These three are confirmed first-party. Some third-party code trackers list charms as a reward item, but charms do not appear anywhere in the developer's own description — we note that gap rather than treating tracker listings as settled.
Official Channels
First-party information sources:
- Hypershot on Roblox — the game itself and the description field that supplies the mechanics, modes and currency facts above.
- Frosted Studio — the verified developer group where update announcements post.
Hypershot Guides
Hypershot Codes (August 2026)
One code with real multi-source support, a credible expired archive, and an explanation of why two trackers still print codes as active that others have retired.
Codes
Hypershot has an active code system. Exactly one code — NEWUPDATE — currently appears in more than one tracker as a live signal, though even that one carries dissent from another source. The code system appears to run on seasonal holidays, visit milestones and feature updates, with long gaps between drops. Full details, the archived codes, and source reconciliation are on the dedicated codes page.
Go to Hypershot Codes →
One live signal with disagreement, seven archived codes with strong backing, and an honest account of where three trackers agree and two do not.
Update Rule
We do not mark a code as active because another page says it is active. This page records what appears first-party, when it was checked, and where the evidence ends.