Diablo IV Season 13 Build Notes

Season 13 arrived with the Lord of Hatred expansion: two new classes, level cap 70, and a reshuffled class picture. This page records what the source snapshot writes about each class and build, without an ordering of its own.
Source snapshot reviewed June 29, 2026Action RPGPC / PS5 / Xbox

Season 13: Lord of Hatred (launched April 28, 2026, Patch 3.0.1) is the biggest shakeup Diablo IV has ever seen. The expansion adds two brand-new classes (Paladin and Warlock), a new region (Skovos), level cap increase to 70, the Horadric Cube crafting system, Talisman itemization, War Plans endgame activities, and a complete skill tree rework across all classes. The meta is still settling after early hotfixes (April 29, May 1-2) that nerfed Sorcerer Blizzard and adjusted Druid/Rogue interactions. Source: Blizzard patch notes, Icy Veins, Blizzard Watch

⚡ Information Source: This guide is verified from game data, Blizzard patch notes, and community reports (Icy Veins, Mobalytics, Blizzard Watch). Where we make inferences, we label them. Read our disclaimer.
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Class Notes — Season 13

Source: Mobalytics, Game8, Odealo, PlayerAuctions — May 2026

Class Builds named in the snapshot How the snapshot describes it
Warlock Dread Claws, Summoner Shadow damage with double-cast demon mechanics; the Summoner variant is described as AoE from demon summons. The write-ups also record that Blizzard launched the class strong.
Paladin Wing Strike (Arbiter), Hammerdin Permanent Arbiter uptime from kill-based cooldown resets, attached to high-end Pit pushing; described as demanding high mechanical skill.
Barbarian Whirlwind Dust Devil, Rend, HoTA Near-constant spin uptime with low mechanical overhead; Rend is named as the single-target option, HoTA as the boss-damage option.
Necromancer Pure Golem Summoner, Blood Wave Passive survivability from Concentrated Golem scaling with low mechanical complexity; Blood Wave is described as the screen-clearing variant.
Sorcerer Static Field Blizzard, Hydra, Charged Bolts Blizzard was cut in the April 29 hotfix; the variants here are the ones the post-hotfix write-ups list.
Druid Companion, Lightning Storm, Lacerate Rabies Lightning Storm was adjusted in the same hotfix; Companion is described as consistent damage, Lacerate Rabies as a damage-over-time alternative.
Rogue Dance of Knives, Death Trap Full-screen crowd control and burst through Grenade Jumper and Freeze synergies; attached to Helltides and Whispers.
Spiritborn Crushing Hand, Rake The write-ups record a lower position than the one they gave it in Season 12; both builds are still listed as functional for casual content.

The table records what each source writes rather than who comes out ahead. None of the outlets named above published damage, clear-speed or win-rate figures alongside these descriptions, so this page does not order the classes against each other.

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Warlock — Dread Claws and Summoner

Builds named: Dread Claws, Summoner, Hell Fracture

The write-ups record that Blizzard launched Warlock strong to encourage players to explore the new class. Dread Claws is described as shadow damage with Summon Laalish for double-cast mechanics, Nether Step for mobility, and Dread Claws as the main DPS ability. Resource management (Wrath, Shadowform, Dominance) is the part those notes describe as needing attention — not a one-button class. The Summoner variant is described as trading single-target burst for AoE from demon summons. Source: Mobalytics, Fragster, Game8

Paladin — Wing Strike (Arbiter) and Hammerdin

Builds named: Wing Strike (Arbiter), Hammerdin, Holy Light Auradin

The Paladin returns as the "sword and board" holy warrior the write-ups describe. Wing Strike Arbiter reaches permanent Arbiter uptime through kill-based cooldown resets, and Mobalytics, Game8 and Nerdschalk attach that build to high-end Pit pushing while describing it as demanding high mechanical skill. Hammerdin is described as the progression build using the Light's Epiphany set, named for both levelling and endgame. Holy Light Auradin is described as passive AoE damage through auras, attached to farming. Source: Mobalytics, Game8, Nerdschalk

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Barbarian and Necromancer

Barbarian — Whirlwind Dust Devil

Odealo and Game8 describe Whirlwind Dust Devil as multiplicative scaling with near-constant spin uptime and low mechanical overhead. Rend is named as the single-target alternative, and HoTA (Hammer of the Ancients) as the boss-damage option. The same notes describe the class as self-sufficient and suited to solo play. Source: Odealo, Game8

Necromancer — Pure Golem Summoner

Mobalytics and PlayerAuctions place Pure Golem Summoner in the low-complexity, first-character direction: Concentrated Golem scaling provides passive survivability with low mechanical complexity. The Blood Wave variant uses Kessime's Legacy pants for screen-clearing damage. The notes attach it to a relaxed playstyle. Source: Mobalytics, PlayerAuctions

Sorcerer and Druid

Sorcerer — Static Field Blizzard

Blizzard was nerfed in the April 29 hotfix, which the patch notes describe as scaling "far more than intended". The post-hotfix write-ups record a lower position than the pre-hotfix ones and keep Static Field and Hydra as the named variants; this page records that revision without reproducing their orderings. Source: Blizzard hotfix notes, Game8

Druid — Companion / Lightning Storm

Lightning Storm was also adjusted in the hotfix. The Companion build is described as consistent damage, and Lacerate Rabies as a DoT-focused alternative. The notes keep both listed as playable. Source: Blizzard hotfix notes

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Rogue and Spiritborn

Rogue — Dance of Knives

Rogue is the class the notes attach to speed farming in Season 13. Dance of Knives with Grenade Jumper + Freeze synergies is described as full-screen CC and explosive burst, named for Helltides and Whispers. The Pit-pushing direction sits outside what those notes describe for the build. Source: Odealo, PlayerAuctions

Spiritborn — Crushing Hand / Rake

Game8 records Spiritborn at the front of its Season 12 ordering and further back in the Season 13 one, citing the new Warlock and Paladin classes and the class rebalancing. The notes keep both builds listed as functional for casual content. Source: Game8

Where the Snapshot Puts Each Build

The snapshot sorts builds by the content they are named for rather than by strength:

  • Pit pushing: Paladin Wing Strike Arbiter and Warlock Dread Claws — the two builds the Mobalytics, Game8 and Odealo notes name in that direction
  • First character: Necromancer Pure Golem Summoner — described as the lowest mechanical complexity of the set
  • Solo play: Barbarian Whirlwind Dust Devil — described as self-sufficient
  • Speed farming: Rogue Dance of Knives — attached to Helltides and Whispers
  • Boss damage: HoTA and Warlock Dread Claws — the builds named in that context
  • Relaxed play: Necromancer Summoner and Paladin Holy Light Auradin — attached to low-input play
Note: The Season 13 meta is less stable than usual due to two new classes and early balance patches. We'll update these notes as the meta evolves. This page carries no rating of its own: none of the outlets named above published damage, clear-speed or win-rate figures for Season 13, so there is no measurement to rank classes on.
Source: Mobalytics, Game8, Odealo, Blizzard patch notes — May 2026
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