Nox is a Assault operator in Delta Force. This page records every ability the operator carries, what each one does, its cooldown, and the source each figure was read from. Read on October 9, 2026.
Operator Record
Class, faction, codename and birth date: the community wiki's operator infobox, read October 9, 2026. Fields the wiki marks as unpublished are omitted rather than shown empty.
Abilities
Assault operator built on silence. His tactical gear removes him from enemy detection rather than making him faster, and his trait is a timer weapon that stretches how long a downed squadmate stays down.
The Chinese client labels the signature ability as the ultimate. The English client calls that slot Tactical Gear, and it is the same ability — across all sixteen operators the wiki's ultimate row and Liquipedia's Tactical Gear row are always the same one. These pages use the English client's slot names.
| Ability | Slot | Cooldown | Effect, as recorded by the sources |
|---|---|---|---|
| Silent Assault | Tactical Gear | Charge on the ability | Activates jammers that cut his sound range sharply, raise his mobility and disrupt nearby enemies. While they are on, enemy recon gadgets only register where he was when he activated them, and in Warfare he becomes undetectable. The state lasts about 25 seconds, extended to 35 when every squadmate is down or he is running solo. The wiki notes a five-second gap after it ends, before it can be used again. |
| Whirlwind Disc | Gadget | 50 s, 1 stored | A disc that locks onto a target ahead and then tracks it automatically, exploding into shrapnel that deals damage, slows movement and applies bleeding. Locking from behind takes about 0.18 seconds against about 0.6 from the front. Thrown without a lock it detonates on impact after a short delay. Direct damage is 30, with 30 more from bleeding. It bounces off walls and floors, and its crosshair matches the hip-fire crosshair, so it can be aimed with the gun first. |
| Breach Flashbang | Gadget | 2 carried | A flashbang that detonates shortly after impact, blinding and ringing the ears of enemies nearby — about 3 seconds within 10 m and 2 seconds out to 20 m, with a small amount of damage. The wiki notes it can be bounced off walls, floor, or a weapon. |
| Deep Trauma | Trait | — | Enemies he damages regenerate health more slowly, and enemies he knocks down take 4 seconds longer to revive, capped at 22 seconds. The wiki calls it a time weapon: it stretches how long the other squad is an operator down. He can also deploy at another squad's respawn beacon within the same faction without consuming a use, on a cooldown. |
Ability names and one-line roles: Liquipedia. Cooldowns, charges and damage figures: the Chinese community wiki's record, translated. Those numbers are the wiki's, not verified in game by us.
The Tactical Gear
Silent Assault is this operator's tactical gear. The wiki's own table gives this ability's cooldown as ultimate charge — and records the duration as about 25 seconds, extending to 35 when he is alone or the last one standing.
Cosmetics
The community wiki records these as this operator's skins. Their names are published only in Chinese with no English form we can cite, so the names below are our English renderings of the Chinese originals rather than official titles.
| Skin | Note |
|---|---|
| Rainbow Six collaboration | Recorded as a collaboration rather than under a name of its own. |
Skin names: the community wiki's skin section for this operator, read October 9, 2026. Each name is our English rendering of the Chinese original rather than an official English title.
Sources
- the Nox page on the Chinese community wiki — cooldowns, charges, durations, ranges, damage figures, class, faction and birth date.
- Nox on Liquipedia — the English client's ability names and one-line role tags.
- Delta Force Fandom — Operators and Delta Force Database — Operators — cross-check for the operator's roster entry and English codename.
- Delta Force — official wiki (English) — the publisher's own reference, linked without
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Update Rule
Ability figures change with balance patches, and this page tracks the two sources' record rather than trying to keep pace with every adjustment. The date at the top records when those sources were read, not when the game last changed. If a figure here disagrees with the publisher's own wiki, the publisher's figure is correct and this page is out of date.