TRENCH WW1 — now live on Roblox under the title TRENCH: DECAY — is a squad PvE shooter made by TemmieTerra for a Game Jam, published through the Roblox group studio rook. Every figure on this page comes from Roblox's own public API rather than a tracker's paraphrase, and each one is stamped with the moment we read it. At 09:14 UTC on August 18, 2026 the game was live as [🗡️JAEGER BOSS] TRENCH: DECAY with 859 players in game and 3,820,346 lifetime visits.
Live Snapshot
Read directly from Roblox's own public endpoints at 09:14 UTC on August 18, 2026, for universe 10428418645 (root place 127608823846098). These are raw platform fields, not estimates. Both links open the live JSON, so you can re-run our reading yourself rather than take our word for it — the numbers will have moved on since we read them, which is the point:
games.roblox.com/v1/games— players in game, visits, favourites, created and updated dates, live title.games.roblox.com/v1/games/votes— the up and down vote counts behind the approval figure.
Live title at reading: [🗡️JAEGER BOSS] TRENCH: DECAY · Developer: studio rook. (Roblox group 680573053) · Universe 10428418645, root place 127608823846098.
The live title carries a "[🗡️JAEGER BOSS]" tag ahead of the game's name — we note it here because it is a first-party field, but the developer's description does not explain what it refers to, so we are not going to guess at it. The same root place still resolves under its original TRENCH-WW1 URL slug alongside the current TRENCH-DECAY one, which is the rename our codes page already flags.
What These Numbers Actually Mean
Raw counts are easy to quote and easy to misread. These are the three derived figures we use internally to judge whether a game is durable, and what they say about a beta title that is only 47 days old at this reading.
- Favourites as a share of visits — 1.42%. This is a retention signal: how many of the people who showed up cared enough to bookmark. TRENCH WW1's 1.42% sits toward the upper end of what a large, healthy Roblox experience typically shows, without crossing into the range associated with a favourite-gated in-game reward (roughly 1.5% and above). The description's own reward, 1MVISITS, is tied to a visits milestone rather than to favouriting, which is consistent with what we see here.
- Favourites per concurrent player — about 63 to 1. This compares the size of the returning population to the size of the room at any one moment. The game is only 47 days old, so a moderate ratio here reads as an actively growing audience rather than a settled one either way — we are not calling it durable yet given how little time has passed.
- Approval at 93.9% across 29,198 votes. The vote count matters as much as the percentage — 29,198 is a modest sample for a title carrying millions of visits, consistent with a game that only reached this scale recently.
Put together: a 47-day-old beta title carrying meaningful concurrent numbers and a healthy but young vote sample. We are not putting an all-time platform rank on the visit count, because we did not verify one.
What Is Live Right Now
All of the following come from the game's own description field on the Roblox API, read August 18, 2026 — first-party, not a tracker's paraphrase.
- Squad PvE shooter, different campaign each play. The description states: "TRENCH: DECAY is a squad PvE shooter. Fight through a different campaign on each play and contribute to the LIVE world map."
- 1MVISITS milestone code — reached. The description reads: "1,000,000 visits in 2 weeks: Use code 1MVISITS for 800 Medals + 3 Cosmetic Crates!" The live visits count at this reading is 3,820,346, well past the one-million threshold the description names, so the milestone this code celebrates has clearly already been passed.
- Beta status, and progress saves. The description states: "Made by TemmieTerra for a Game Jam. BETA release, progress saves!"
- Version and controls. The description names the current build as "BETA 1.1.4" and states that "Controls are in the Preferences Menu."
The description also lists explicit search tags — Shooter, War, Warfare, Fighting, PVE, FPS, Trench, Helldivers II, Helldivers 2, Trench Crusade, Trench Face. We mention them only because the developer chose them for the listing; we are not inferring a mechanic, a weapon, or an enemy type from any of them.
Our own codes page lists 1MVISITS as the one code confirmed directly from this description field; every other code on that page is a dated third-party tracker signal rather than a developer-stated one.
Background
TRENCH WW1 launched on July 1, 2026, per the universe's created date, and was last updated August 17, 2026 — a day before this reading. In its first 47 days it has taken 3,820,346 visits, which averages out to roughly 81,300 visits per day of its life so far, though real traffic on a fresh beta launch is far from evenly spread. The description credits TemmieTerra with making the game for a Game Jam; the game itself is published through the Roblox group studio rook. (group 680573053).
The earliest dated public code signal on our own codes page traces back to July 27, 2026, per GameRant's own stated check date — the earliest point we can currently trace the code system to, though it may well have started earlier than that. The build number in the description, BETA 1.1.4, and an updated timestamp only a day before this reading both point to a game still being patched frequently during its beta phase, though a single reading is not enough for us to state an actual release cadence.
How the Game Works
TRENCH WW1 is a squad PvE shooter: the developer's description states that players fight through a different campaign each play, that progress contributes to a live world map, and that servers hold up to 40 players. Progress saves between sessions, per the BETA release note, and controls are configurable from the Preferences Menu. That is the honest limit of what we can state. We have not played the game and we are not going to describe specific weapon classes, enemy types, campaign objectives or squad roles from the description's search tags or from second-hand summaries — if we cannot source it first-party, it does not go on the page.
Official Channels
Where to go for first-party information. TRENCH WW1 does not list an official Discord or a separate publisher site in its own description, so the two channels below are the only first-party links we can currently offer. We link these without nofollow because we have checked them and we do stand behind them, unlike the third-party trackers we cite on the codes page.
- TRENCH: DECAY on Roblox — the game itself, and the description field most of this page is sourced from.
- studio rook. — the Roblox group the game is published through, per the API's creator field.
The raw API endpoints behind our figures are linked in the Live Snapshot section above rather than here, because they are a verification tool rather than somewhere a player would go.
TRENCH WW1 Guides
TRENCH WW1 Codes (August 2026)
The developer's own 1MVISITS code and its exact reward, fourteen further source-listed tracker signals, one expired row, and the redemption steps.
TRENCH WW1 Beginner Tips
First-match positioning, crates, and team survival priorities.
TRENCH WW1 Medals and Crates Guide
How to think about Medal and crate rewards from codes.
Codes
TRENCH WW1's own description confirms one code first-party: 1MVISITS, for 800 Medals and 3 Cosmetic Crates, tied to a visits milestone the game has already passed. Everything else on the codes page is a dated signal from third-party trackers rather than a developer-stated code, and is labelled that way row by row. Full detail, sources and caveats are on the codes page.
Go to TRENCH WW1 Codes →
One first-party code, fourteen tracker signals, one expired row, and a dated source list.
Update Rule
We do not mark a code as active just because another page says it is active, and we do not quote a player count without saying when we read it. This page records what was checked, when it was checked, and where the evidence runs out.