Notoriety Guide Hub

Live first-party numbers, what they actually mean, the Moon heist patch, and the codes page.
Last checked August 23, 2026Roblox / FPS / HeistOriginal GGGuides image
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Notoriety: A PAYDAY® Experience is a first-person co-op heist shooter on Roblox, developed by Moonstone Games, a verified Roblox group, under an official licensing partnership with Starbreeze that brought real PAYDAY characters, heists and assets into the game. Every figure on this page comes from Roblox's own public API rather than a tracker's paraphrase, and each one is stamped with the moment we read it. At 00:30 UTC on August 18, 2026 the game was live with 5,683 players in game and 518,485,933 lifetime visits.

Coverage stance: We have first-party numbers and the developer's own live patch notes for Notoriety, and we have not played it. This hub stops where our evidence stops — there is no strategy guide here and no invented mechanics. Our codes page treats every code as a dated source-listed signal and keeps two disputed reward details flagged rather than resolved.

Live Snapshot

Read directly from Roblox's own public endpoints at 00:30 UTC on August 18, 2026, for universe 16680835 (root place 21532277). These are raw platform fields, not estimates. Both links open the live JSON, so you can re-run our reading yourself rather than take our word for it — the numbers will have moved on since we read them, which is the point:

Players in game5,683at 00:30 UTC, Aug 18
Lifetime visits518.49M518,485,933 exactly
Favourites2.63M2,633,228 exactly · 0.508% of visits
Approval92.6%586,675 up / 47,151 down
Age16y 6mcreated Jan 29, 2010, per API
Last dev updateAug 1719:24 UTC, day before reading
Server size80max players per heist server
GenreFPSShooter / PvE Shooter sub-genre

Live title at reading: Notoriety: A PAYDAY® Experience · Developer: Moonstone Games (Roblox group 8918098, verified badge) · Universe 16680835, root place 21532277.

What These Numbers Actually Mean

Raw counts are easy to quote and easy to misread. These are the three derived figures we use internally to judge whether a game is durable, and what they say about Notoriety.

  • Favourites as a share of visits — 0.508%. This is a retention signal: how many of the people who showed up cared enough to bookmark. It sits well under the 1.5% mark that would signal an in-game reward for favouriting, and the description does not mention any such reward, so we read it as an organic figure rather than a gamed one. It is still meaningfully higher than a game that has not built a lasting following, which fits a title that has been live for well over a decade.
  • Favourites per concurrent player — about 463 to 1. This compares the size of the returning population to the size of the room at any one moment. A ratio in the 150-to-300-to-1 range points at a durable rotating audience; Notoriety's 463-to-1 sits above even that band, which is consistent with a very large historical player base measured against a comparatively modest current concurrency rather than a small, tight community.
  • Approval at 92.6% across 633,826 votes. The vote count matters as much as the percentage — a 95% rating on ten thousand votes is noise, while 92.6% on 633,826 is a settled verdict from a large sample.
Illustration of a few glowing crew silhouettes picked out within a much larger grey crowd of figures
Original illustrationFavourites sit at 0.508% of the 518,485,933 lifetime visits read from Roblox's API, well under the 1.5% share this page treats as a sign of a favourite-gated in-game reward. This is an original illustration of that ratio, not a chart generated from the live data and not a screenshot of anything in the game.

Put together: a game old enough that its own creation date predates its best-known history, still carrying thousands of concurrent players, an approval rating settled across more than half a million votes, and a favourite base far larger than its current room size. We are not putting an all-time platform rank on the visit count, because we did not verify one.

What Is Live Right Now

The following comes from the game's own description field on the Roblox API, read August 18, 2026 — first-party, not a tracker's paraphrase. The description labels the live build "Version 3.19 - April Fools!", even though the platform's own updated timestamp for that same description is August 17, 2026 — a naming mismatch we are flagging rather than smoothing over, since we cannot say whether the patch itself is new or the label is simply stale.

  • New heist: The Moon. The description lists a new heist with the single line "Steal the moon itself!" and gives no further detail about its structure or objectives.
  • New weapon. The description names a new secondary weapon, the Urutau Secondary SMG, with no stats attached.
  • New cosmetics. The description states new cosmetics were added to the in-game "scrap shop", without listing individual items.
  • Bug fixes and improvements. The description states this in general terms, with no changelog of specific fixes.
Illustration of a masked heist crew breaking into a glowing lunar vault set above a cratered grey surface
Original illustrationThe live description's Version 3.19 patch note lists a new heist called The Moon, described only as "Steal the moon itself!" with no further detail given. This is an original illustration built around that one line, not a screenshot or a capture of the actual heist level.

Background

Notoriety is developed by Moonstone Games, a verified Roblox group. On December 16, 2024 the game relaunched under an official licensing partnership with Starbreeze, bringing genuine PAYDAY characters, heists and assets into Notoriety for the first time — a fact stated on Starbreeze's own December 12, 2024 announcement, which also put the game's visit count at "over 227 million" ahead of that relaunch. Measured against the 518,485,933 visits in our reading, that is roughly 291 million additional visits in the roughly twenty months since, which averages out to about 14.6 million visits a month — an approximation, since Starbreeze only gave a rounded starting figure.

One figure we are not able to reconcile: the API's own created field reads January 29, 2010, over four years before the earliest launch date we can otherwise document for this game. We are recording the raw field as read rather than guessing at an explanation — it may reflect an early or reused universe registration rather than the game's public debut.

Illustration of two separate crew emblems merging into one badge, one plain and one stamped with a dollar-mask motif
Original illustrationStarbreeze's own December 2024 announcement states the relaunch brought official PAYDAY assets, characters and heists into Notoriety for the first time. This is an original illustration of that licensing merge, not a photograph, not a screenshot and not an official PAYDAY or Starbreeze logo.

Our codes page lists the newest source-listed signal as notoriety12, which the trackers we check tie to a "12th Anniversary" reward. That framing points at an original release around 2014, but it comes from third-party code trackers rather than a first-party field, so we are noting it as a tracker's framing and not as a verified launch date.

How the Game Works

Notoriety is a first-person co-op heist shooter. The description says that on joining, clicking the "PLAY" button takes a player to a list of public heists, and that a player can also start their own heist from there. Pressing TAB on keyboard, SELECT on controller, or tapping the gear icon on mobile opens the controls menu while inside a heist. The description also states that players with Roblox Premium receive an exclusive suit, armor, and mask. That is the honest limit of what we can state. We have not played the game and we are not going to describe difficulty tiers, detection or "heat" mechanics, specific weapon stats, or heist-by-heist walkthroughs from second-hand summaries — if we cannot source it first-party, it does not go on the page.

Illustration of four masked crew members studying a heist floor plan spread across a table before a job
Original illustrationThe description states players click PLAY to reach a list of public heists, can start their own, and open controls with TAB, SELECT or the gear icon. This is an original illustration of that planning moment, not a capture from the game and not a real screenshot of its menus.

Official Channels

Where to go for first-party information. We link these without nofollow because we have checked them and we do stand behind them, unlike the third-party trackers we cite on the codes page.

The raw API endpoints behind our figures are linked in the Live Snapshot section above rather than here, because they are a verification tool rather than somewhere a player would go.

Notoriety Guides

Notoriety Codes (August 2026)

Source-listed active signals from three trackers, two disputed rows held separate rather than smoothed over, the redemption steps, and the eleven generic-looking codes we refused to publish and their eventual expiry.

Codes

Our codes page currently lists twenty source-listed active signals gathered from three tracker pages, including the newest signal, notoriety12. Codes are redeemed from the main menu's Store, under the Codes tab, and every code must be typed or pasted exactly, case- and space-sensitive. No source we check publishes an expiry date for any Notoriety code, so we do not print one. Full detail, sources and caveats are on the codes page.

Illustration of a glowing ticket-shaped token stamped with a padlock icon, floating above an open safe
Original illustrationNotoriety's codes are redeemed through the Store menu's Codes tab, case- and space-sensitive, as detailed on our codes page. This is an original illustration of the idea of a code, not a picture of the actual Store screen or redemption interface.

Go to Notoriety Codes →

Twenty active signals, two disputed rows, the Store redemption path, and a dated source list.

Update Rule

We do not mark a code as active just because another page says it is active, and we do not quote a player count without saying when we read it. This page records what was checked, when it was checked, and where the evidence runs out.

NextNotoriety Codes